![]() The item you wish to repair/strengthen/customize. ![]() Using an anvil follows the same basic premises as an enchantment table, albeit a little more straightforward. With an anvil around, nothing goes to waste. You'll need to spend a bit of experience to use an anvil for anything, but it's almost always more feasible than creating an entirely new enchanted item instead. Now you can ride into battle wielding your mighty sword, "Insert-Name-Here." I'll let you handle the actual naming. Anvils allow you to rename items as well, giving them a degree of personalization. Very useful to get the perfect combination of traits. Whether you're using multiple enchanted items or an enchanted book, you can combine enchantments into one super item. This is especially useful for repairing enchanted items, which are far more valuable. Anvils can restore most items that have durability, as long as you have another one of those items lying around. Anvils are incredibly useful for a variety of things, including making your enchanted items last longer and become stronger. If you're interested in taking your enchanting skills to the next level, it's basically a necessity to have an anvil on hand. You'll spend a bit to enchant the book, then another bit to use the book to enchant something else. The only significant disadvantage with enchanted books is that you'll end up spending significantly more experience in the long run with them. New player not high enough level to enchant their new sword? Enchant a book and give it to them.īooks are enchanted precisely like anything else is, but they can be enchanted with pretty much every single enchantment. You can enchant a book and then gift that enchantment to other players. Useful for if you're playing with friends and family. If you're prepping to build a sweet new piece of equipment, but aren't quite ready to move forward, you can save any powerful enchantments you don't want to throw on a random item or throw away by enchanting a book. Then you can store the enchanted book for later use. If you're about to embark on a potentially dangerous journey and have a plethora of experience saved up that you don't want to risk losing, you can invest your levels into a useful enchantment on a book. You can take normal books and place any enchantment onto them, to be used at a later date. Here's a few examples to give you some ideas:Įnchanted books are exactly what they sound like. That includes torches, water, fire (if that's your thing) in addition to any blocks or items.
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